I have a curse
I have a gift
I am a monster
I'm more than human
My touch is lethal
My touch is power
I am their weapon
I will fight back
Juliette hasn't touched anyone in exactly 264 days.
The last time she did, it was an accident, but The Reestablishment locked her up for murder. No one knows why Juliette's touch is fatal. As long as she doesn't hurt anyone else, no one really cares. The world is too busy crumbling to pieces to pay attention to a 17-year-old girl. Diseases are destroying the population, food is hard to find, birds don't fly anymore, and the clouds are the wrong color.
The Reestablishment said their way was the only way to fix things, so they threw Juliette in a cell. Now so many people are dead that the survivors are whispering war—and The Reestablishment has changed its mind. Maybe Juliette is more than a tortured soul stuffed into a poisonous body. Maybe she's exactly what they need right now.
Juliette has to make a choice: Be a weapon. Or be a warrior.
Shield of Sparrows is a slow-burn, high-stakes romantasy perfect for fans of Sarah J. Maas and Rebecca Yarros—where enemies become lovers, monsters stalk a cursed realm, and a forgotten princess finds the strength to tear off her crown and become the warrior she was never meant to be.
The gods sent monsters to the five kingdoms to remind mortals they must kneel.
I’ve spent my life kneeling—to their will and to my father’s. As a princess, my only duty is to wear the crown and obey the king.
I was never meant to rule. Never meant to fight. And I was never supposed to be the daughter who sealed an ancient treaty with her own blood.
But that changed the fateful day I stepped into my father’s throne room. The day a legendary monster hunter sailed to our shores. The day a prince ruined my life.
Now I’m crossing treacherous lands beside a warrior who despises me as much as I despise him—bound to a future I didn’t choose and a husband I barely know.
Everyone wants me to be something I’m not—a queen, a spy, a sacrifice.
But what if I refused the role chosen for me? What if I made my own rules? What if there’s power in being underestimated?
And what if—for the first time—I reached for it?
When Bree Prescott arrives in the sleepy, lakeside town of Pelion, Maine, she hopes against hope that this is the place where she will finally find the peace she so desperately seeks. On her first day there, her life collides with Archer Hale, an isolated man who holds a secret agony of his own. A man no one else sees.
Archer's Voice is the story of a woman chained to the memory of one horrifying night and the man whose love is the key to her freedom. It is the story of a silent man who lives with an excruciating wound and the woman who helps him find his voice. It is the story of suffering, fate, and the transformative power of love.
Calandra’s five kingdoms are on the verge of destruction. The crux migration is coming. And in the wake of a devastating attack, I’ve been separated from the man who owns my heart.
I’m lost. Terrified. Homesick. Hunted by monsters, driven to exhaustion, and kidnapped by a powerful priest, the only thing keeping me going is the little girl counting on me to keep her safe. It’s my turn to become the Guardian.
Our lives change one fateful night. A night of death. A night of monsters. A night of truths. That night, I learn the real meaning of fear—and the depth of my own strength.
Everyone wants me to be something I’m not—a queen, a spy, a sacrifice. But what if I embrace my crown? What if the secrets I uncover save our realm?
What if my sacrifice means salvation for the man I love?
For too long, I’ve feared the monsters we make.
It’s time to discover the monster within.
Hundreds of years ago, a brutal war split a land in two. Starside is the realm of magic and immortals—the descendants of the gods, living in a power-rich paradise. Stormside is where mortals fight for scraps of that magic.
Every fifty years, the gates between them open, and fifty challengers are allowed to journey across Starside on a deadly quest to access a pool of magic that can heal, grant wealth, or extend life. Everyone has their reasons for entering, but Aris has only vengeance. As a child, a goddess set fire to her village, killing her family. Aris isn’t after the gods’ magic—she’s going to kill them.
First, she must survive the Culling, the king’s deadly competition to choose his fifty challengers. An orphaned blacksmith’s apprentice, Aris doesn’t have the superior weapons of the heirs from the Great Houses. But the greatest swords—ones that contain power—are not inherited or bought, they are claimed, by both sides. And when Aris claims a great sword, it makes her not just a real competitor—but a target.
Getting past the gates is only the beginning. Starside is deadlier than it seems. If the ancient creatures, magic-wielding beasts, and bloodthirsty immortals weren’t dangerous enough, a new peril has even immortals fearing what rises from the ground at night. With a blade most would kill to claim, Aris can’t trust anyone. Especially not Harlan Raker, the merciless and mysterious king’s guard who betrayed her years ago—and who may now be the key to her survival.
But Aris is hiding a secret tied to her family’s death. And when it’s revealed, not even the gods will be able to stop what’s coming…